Publications

 
 

2012

Will Farr, Nicola Yuill, Steve Hinske: An Augmented Toy and Social Interaction in Children with Autism. International Journal of Arts and Technology, 5 (2/3/4), 2012.

2010

Will Farr, Nicola Yuill, Steve Hinske: The Augmented Knights Castle and Social Interaction in Children with Autism. Proceedings of the 9th International ACM SIGCHI Conference on Interaction Design and Children (IDC) 2010. Barcelona, Spain, June 2010

Steve Hinske, Matthias Lampe, Nicola Yuill, Sara Price, Marc Langheinrich: Let the Play Set Come Alive: Supporting Playful Learning through the Digital Augmentation of a Traditional Toy Environment. Proceedings of the 6th IEEE International Workshop on Pervasive Learning (PerEL) at PerCom 2010, Mannheim, Germany. March 2010

2009

Steve Hinske, Matthias Lampe, Sara Price, Nicola Yuill, and Marc Langheinrich. Kingdom of the knights: Evaluation of a digitally augmented toy environment for playful learning. In Paolo Paolini and Franca Garzotto (Eds.): Proceedings of the 8th International Conference of Interaction Design and Children (IDC). ACM, New York, USA, June 2009.

Steve Hinske and Marc Langheinrich. An infrastructure for interactive and playful learning in an augmented toy environment. In Proceedings of the 5th IEEE Workshop on PervasivE Learning at Percom 2009. March 2009.

Steve Hinske and Marc Langheinrich. W41K: Digitally augmenting traditional game environments. In Mike Fraser and Steve Benford (Eds.): Proceedings of Tangible and Embedded Interaction (TEI’09). ACM Press, February 2009.

2008

Steve Hinske and Marc Langheinrich. RFIDice – augmenting tabletop dice with RFID. Journal of Virtual Reality and Broadcasting, 5(4), September 2008.

Steve Hinske and Marc Langheinrich. Using a movable RFID antenna to automatically determine the position and orientation of objects on a tabletop. In Daniel Roggen (Ed): Proceedings of the 3rd IEEE European Conference on Smart Sensing and Context (EuroSSC), LNCS. Springer, Zurich, Switzerland, October 2008.

Steve Hinske, Marc Langheinrich, and Yves Alter. Building RFID-based augmented dice with perfect recognition rates. In Proceedings of Fun and Games 2008, LNCS. Springer, Berlin Heidelberg New York, October 2008.

Steve Hinske, Marc Langheinrich, and Matthias Lampe. Towards guidelines for designing augmented toy environments. In Johann van der Schijff, Gary Marsden, and Paula Kotze, editors, Proceedings of the 7th ACM Conference on Designing Interactive Systems (DIS 2008). ACM, New York, NY, USA, February 2008.

Carsten Roecker, Steve Hinske, Carsten Magerkurth: Information Security at Large Public Displays, In Gupta, M., Sharman, R. (Eds): Social and Human Elements of Information Security: Emerging Trends and Countermeasures / Social and Organizational Liabilities in Information Security, 2008.

2007

Steve Hinske and Matthias Lampe. Interactive educational play with augmented toy environments. In ERCIM News, Issue 71, Special: Technology-enhanced learning, October 2007.

Carsten Röcker, Steve Hinske, Carsten Magerkurth: Intelligent Privacy Support for Large Public Displays. In Proceedings of Human-Computer Interaction International 2007 (HCII'07). Beijing, China, July 2007.

Steve Hinske: Pulling Digital Data from a Smart Object: Implementing the PullMe- paradigm with a Mobile Phone, Proceedings of Human-Computer Interaction International 2007 (HCII’07), Beijing, China, July 2007.

Steve Hinske, Marc Langheinrich: RFIDice – Augmenting Tabletop Dice with RFID. In Proceedings of 4th International Symposium on Pervasive Gaming Applications (PerGames'07). Salzburg, Austria, June 2007.

Steve Hinske and Matthias Lampe. Augmented toy environments: Shareable tangible user interfaces for edutainment. Presented at the Shareable Interfaces Workshop at Open University, June 2007.

Steve Hinske, Pradeep Ray: Management of E-Health Networks for Disease Control: A Global Perspective, In Proceedings of Healthcom 2007, Taipei, Taiwan, June 2007.

Steve Hinske, Pradeep Ray: The Role of ICT in a Multi-layered e-Health Framework for Public Health based on the Example of Pandemic Control, In Proceedings of International Conference on Health Information Technology (ICHIT), Berlin, Germany, 2007.

Steve Hinske and Marc Langheinrich. Managing augmented toy environments - a new perspective for smart space management. In Proceedings of 4th International Workshop on Managing Ubiquitous Communications and Services (MUCS), May 2007.

Matthias Lampe, Steve Hinske: Integrating Interactive Learning Experiences into Augmented Toy Environments. Proceedings of Pervasive Learning Workshop at Pervasive 2007. Toronto, Canada, May 2007.

Steve Hinske and Matthias Lampe. Semantic mapping of augmented toys between the physical and virtual world. In Proceedings of Workshop on Tangible User Interfaces in Context and Theory held in association with ACM CHI 2007. San Jose, CA, USA, April 2007.

Steve Hinske: Determining the Position and Orientation of Multi-Tagged Objects Using RFID Technology. In Proceedings of PerTec Workshop 2007 at IEEE International Conference on Pervasive Computing and Communications. New York, USA, March 2007.

Steve Hinske, Matthias Lampe, Carsten Magerkurth, and Carsten Röcker. Classifying pervasive games: On pervasive computing and mixed reality. In Carsten Magerkurth and Carsten Röcker, editors, Concepts and Technologies for Pervasive Games - A Reader for Pervasive Gaming Research, volume 1, pages 11–38. Shaker Verlag, 2007.

Steve Hinske and Marc Langheinrich. An RFID-based infrastructure for automatically determining the position and orientation of game objects in tabletop games. In Carsten Magerkurth and Carsten Röcker, editors, Concepts and Technologies for Pervasive Games - A Reader for Pervasive Gaming Research, volume 1, pages 311–336. Shaker Verlag, 2007.

Matthias Lampe and Steve Hinske. The augmented knight’s castle – integrating pervasive and mobile computing technologies into traditional toy environments. In Carsten Magerkurth and Carsten Röcker, editors, A Reader for Pervasive Gaming Research: Pervasive Gaming Applications, volume 2, pages 41–66. Shaker Verlag, 2007.

Carsten Roecker, Carsten Magerkurth, Steve Hinske, Matthias Lampe. Designing User- Friendly Interfaces for Pervasive Gaming Applications. In: Carsten Magerkurth, Carsten Roecker (Eds.): Concepts and technologies for Pervasive Games - A Reader for Pervasive Gaming Research. Vol. 1, Shaker Verlag, 2007.

2006

Matthias Lampe, Steve Hinske: Von traditionellem Spielzeug zu smarten Spielumgebungen - Die Integration mobiler Geraete in Pervasive-Computing-Spielen. i- com - Zeitschrift fuer interaktive kooperative Medien, Vol. 5, No. 3, Oldenburg Wissenschaftsverlag, Muenchen, pp. 12-18, December 2006.

Carsten Roecker, Steve Hinske, Carsten Magerkurth: SPIROS - A System for Privacy- Enhanced Information Representation in Smart Home Environments, In: Proceedings of the Second International Conference on Intelligent Environments (IE'06), pp. 267-274, Athens, Greece, July 2006.

Steve Hinske, Pradeep Ray: Towards a Global e-Health Framework for the Support of Pandemic Control, Extended Abstract, In Proceedings of Med-e-tel 2006, Luxembourg, April 2006.

Matthias Lampe, Steve Hinske, Sarah Brockmann: Mobile Device based Interaction Patterns in Augmented Toy Environments. In Thomas Strang, Vinny Cahill, Aaron Quigley (Eds.): Pervasive 2006 Workshop Proceedings (3rd International Workshop on Pervasive Gaming Applications, PerGames 2006), pp. 109-118, Dublin, Ireland, May 2006.

Christian Floerkemeier, Florian Michahelles, Mikko Lehtonen, Steve Hinske: An RFID Tag in Every Ski: Item-Level Tagging in the Ski Industry. In Thomas Strang, Vinny Cahill, Aaron Quigley (Eds.): Pervasive 2006 Workshop Proceedings (Workshop on Pervasive Technology Applied - Real-World Experiences with RFID and Sensor Networks), Dublin, Ireland, May 2006.